Issue:

Sometimes it's necessary to extract a surface bisector and use it as the parting line in design. How can the bisector of a surface be obtained in ZW3D?



Solution:

  1. Click Wireframe → Iso-curve on Face, select Multiple mode, then choose the surface to extract. Set the U and V numbers, and click OK.



★How to get the bisector of a surface in ZW3Dhttps://confluence.zwcad.com/pages/viewpage.action?pageId=198021427